Magicolors
MAGICOLORS
Description
It is a board game, where the player is a MAGIC who has a staff with the power to collect the energy of the magic crystals scattered around the scene. The goal is to get the energy collection power to pass through 3 crystals of the same color. The player can combine the various energies collected from different colors of crystals to be able to carry spells in the staff and use these to help him create solutions in the scenario and to be able to continue collecting the energy of the crystals.
History
You (player) is a Magician, who to perfect your knowledge, starts on a journey to collect the CRYSTAL powers and acquire new powers.
Differential
This game uses the well-known theme of 3-piece alignment of the same color, but with a totally different mechanic, using a 3D board, requiring the player to find the correct angle and PUZZLES solution using MAGICS acquired in the game progress .
Game Mechanics
- Walk with the Mage by clicking with the LEFT BUTTON on the square of the board where you want to take the character;
- Choose the power to launch with the staff by clicking the upper center icon that shows the active power;
- Place the mouse over the square of the board that will give the direction of the shot and throw with the staff the active power using the RIGHT button of the mouse;
- Using the power "ENERGY COLLECTION", have it hit 3 crystals of the same color consecutively to collect your energies;
- Use the DIFFERENT COLORS of collected energies to make new MAGICS;
- Use MAGICS created to SOLVE the PUZZLES in the scenario.
Status | In development |
Platforms | HTML5 |
Release date | Jul 09, 2018 |
Authors | Julio Alvarez, JoneyJS |
Genre | Puzzle |
Made with | Inkscape, MagicaVoxel, Unity, GIMP |
Tags | Magic, Voxel |
Average session | A few minutes |
Inputs | Mouse |
Comments
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Very nice-feeling and well made puzzle game. The graphical style is a bit Lego-like, I think. The camera movement with the arrows works well in this case, because you're not in a hurry and also, because the levels are grid-based and isometric, so it's the next clearest option after an overhead view.
I'd like to invite this game to our contest, the Game Development World Championship!
Many thanks for the excellent feedback on the game, you really understood well what we wanted to do with this game. The VOXEL art is made using MAGICA VOXEL (https://ephtracy.github.io) and it really LEGO like.
We are very thankful for your invitation to participate in GDWC, in which we have already registered and intend to register the game closer to the end of September, when it will have more features, more stages and will be more polished.
Thanks again for your contact.
Okay, I think I have seen VOXEL graphics mentioned within other games too. But it's great that you've registered and so I wish you good luck!